Diversity Game Mixer

Mon 3. 11. 2025 – Sun 1. 11. 2026

  • Gaming
Diversity Game Mixer

The Diversity Game Mixer brings together young developers from Europe and Israel to design VR prototypes that put diversity, inclusion, and accessibility at the center – creative, intercultural, and future-oriented.

Project period: November 2025 – Autumn 2026

Location: Israel and Europe

About the project:

What is the Diversity Game Mixer? Gaming is far more than just a hobby for young people – it is a global cultural asset with over 3 billion players worldwide. Yet despite its growing importance, many persepectives and voices are barely depicted in the existing games. The Diversity Game Mixer addresses exactly this: It brings together young developers from Europe and Israel to design playable VR prototypes that deliberately engage with diversity, inclusion, and accessibility – in content, characters, game mechanics, and access.  

Czechia is represented by: 

Anežka Mlázovská is a 3D Environment Artist at Victoria VR in Prague. She specializes in creating environments, game assets, and level design for PC and VR projects.

She works with tools such as Blender, Unreal Engine 5, Substance Painter, and ZBrush, and has a strong understanding of asset and scene optimization without compromising visual quality. Anežka is also deeply interested in the use of AI in game development, particularly in concept art and the automation of creative processes. In her free time, she works on personal projects, including VR creation.

Bohdan Frolov works as a 3D generalist at an IT company focused on VR game development, where he has been creating visual elements and game assets for approximately three years. In his free time, he develops his own VR projects and creates Python scripts for Blender and Unreal Engine that optimize work processes.

Irina Kostina has been working as a 3D artist in the gaming industry for four years. She has worked for two international companies and participated in the development of three large-scale mobile projects. Her main activities include modeling environments, objects, and characters, creating materials, and animating game elements. In addition, she is involved in developing the artistic style of new projects.

She particularly enjoys creating distinctive game worlds that combine artistic style with technical execution. She likes to experiment with textures, lighting, and unconventional approaches to visual storytelling.

The project consists of 4 phases:

1. Game Jam in Israel – 2–7 November 2025

An intensive week in Tel Aviv with:

  • Barcamp and keynote talks on diversity in games

  • Studio visits in Tel Aviv

  • Team building and mentoring

  • A 36-hour Game Jam, where international teams create first prototypes

2. Decentralized Development – until end of December 2025

After the residency, teams continue developing their projects from their home countries, with:

  • Regular meetings and knowledge exchange via the GoetheVersum platform

  • Individual support from the Goethe-Institut

3. Professional Implementation – Spring 2026

The most promising prototype will then be handed over to a professional game studio, which will finalize the technical development – with the goal of creating a fully playable game.

4. International Presentation – Summer to Autumn 2026

The completed game will be presented at European gaming festivals (e.g., Gamescom) – accompanied by the developers.

Project is initiated by Goethe-Institut Israel in cooperation with EUNIC Israel:

Czechia – Czech Centre Tel Aviv

France – Institut français d’Israël

Austria – Austrian Culture Forum Tel Aviv

Poland – Polish Institute Tel Aviv

Germany – Goethe-Institut Israel

More partners: Tel Aviv University, Beit Ariela – Public Library Tel Aviv, local game studios and developer networks.

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